Yet Another Config (YACL) On Servers

Server play raises a fair question about any configuration library: which settings live on your machine, and which ones does the server control? The answer decides what you can tune yourself and what an admin has already decided.
The library itself runs on both sides, as the Mod Information on the Yet Another Config library guide notes with its Client and Server environments, but individual mods choose where their settings apply.
This guide separates client settings from server settings, explains what happens when they disagree, and gives server owners a sane routine for managing configuration.
Client Settings Versus Server Settings
Client settings govern your own experience: interface behaviour, visual options, and local preferences. They live in your instance and travel with you between servers, because they describe your game, not the world.
Server settings govern gameplay that everyone shares, such as feature switches and balance values. Those live on the server, and your local file cannot override them, however carefully you edit it.
Key points:
- Client settings: interface, visuals, local preferences
- Server settings: shared gameplay rules and feature switches
- Your client file cannot override a server rule
What The Library Does On A Server
On a server, the library gives mods a consistent way to load and manage their configuration without a graphical screen. There is no menu on a headless server; the configuration file itself is the interface.
Server owners edit those files directly, restart or reload as the mod instructs, and the values apply to everyone who joins. The YACL configuration guide explains the file formats most mods use.
Do Players Need It To Join A Server?
Joining a server never requires this library by itself. You need it in your own folder only when a client side mod you run depends on it, which is the same rule as single player.
If the server requires certain mods, its instructions list their dependencies too. Match those versions to the server Minecraft version, not to your single player setup, when the two differ.
When Settings Sync, And When They Cannot
Some mods sync selected values from server to client so gameplay matches for everyone. When a value is synced, your local change may appear to revert, because the server copy wins at join time.
That behaviour is correct, not a bug. The settings not saving guide helps separate genuine saving faults from server sync doing its job.
Advice For Server Owners
Change configuration on a stopped server or follow the mod reload instructions exactly, keep a dated backup of the config folder, and announce gameplay affecting changes to your players.
Test configuration changes on a local copy with the same mod list before they reach the live server. Most configuration disasters come from untested edits on a running world, not from the library.
Configuration Etiquette For Players And Owners
Players can help their server by reporting configuration surprises with specifics: which menu, which setting, and what the server did instead. Owners can help players by publishing the gameplay settings that differ from single player defaults, so nobody tunes against a rule that was never theirs to change.
Yet Another Config keeps the technical boundary clean between client and server. Clear communication keeps the social boundary just as clean, and together they prevent most configuration arguments before they start.
Frequently Asked Questions
For settings the mod marks as server controlled, yes. Those values sync or apply at join, and local edits to the same values have no effect while you play there.
Each side needs a build matched to its own Minecraft version. When everyone runs the same game version, using the same library build everywhere is the simplest safe rule.
In the config folder of the server directory, one file per mod in most setups, edited while the server is stopped unless the mod supports reloading.
Only your client side settings travel with you. Gameplay settings on a server always come from the server copy.
Conclusion
On servers, the library splits cleanly into what is yours and what belongs to the world, and most confusion comes from editing the wrong side.
Players should tune client settings freely and leave server values to the admin, while owners back up the config folder and test changes before they go live.
Keep that boundary clear and configuration stops being a source of arguments in the server chat.
Keep notes as you go, and the next configuration question you meet will already be half answered.
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